The story you create must flow with the game mechanics and style of your game. The storyline characters, which include the protagonist, antagonist, and supporting cast. The narrative of your game plays like a typical movie with the introduction of the main character better known as the protagonist. The story can be introduced through a cinematic cutscene and/or a walkthrough of game mechanics in the form of a tutorial. Older games provided a separate tutorial level to acclimate the character to the game mechanics. Act 1 introduction sets the story through a level that immerses the character into the game and allows them to learn simultaneously. Act 2 provides the overall arching story and gameplay. Act 3 is the conclusion “Boss fight”. Unlike movies, games tend to create the 3 act scenario in each level to provide leveling up and/or weapon procurement along with the story progression. The skill improvement through item collection and or leveling up prepares the character for the climactic ending to defeat the protagonist in most cases. In other cases, it can be solving a puzzle or just simply understanding the meaning of the journey.