Lessons
Add a camera to the scene -> point it in the direction of the object you are attaching it to, in this case, the cube -> Select the Camera: Add Component -> Smooth Follow Camera -> Target -> add Player from hierarchy Adjust settings Height Damping = 1 Hierarchy: Camera -> GameObject -> Empty Child […]
Throw EMP blast Reduces battery life Create an EMP projectile for the FaxCopyScanner(FCS) Create GameObject -> name it emp -> Add component -> effect -> particle effect -> Duration = 1 Start Lifetime = 1 Start Speed = 1 Simulation Space = World //When it moves it leaves a trail Emission -> Rate = 20 […]
Windows -> General -> Asset Store(Ctrl +9) Functionality (Character controller) User input: Directional (analog stick, keyboard) – Mouse-Look / Analog-Look – Controller / keyboard Input Create -> C# Script Name the file mPlayer; the class will take the name of the file Move Player Script using System.Collections; using UnityEngine; using UnityEngine.AI; public class mPlayer : […]
Character controls 3rd Person perspective Keyboard/Mouse and Joystick NavMesh Character Controls and Pathfinding Navigation Unity3D provides a walkable surface to distinguish between other obstacles and provide additional options. By adding an “Agent” the character and AI (Non-Player Characters) are associated with the NavMesh and the walkable surfaces. Windows -> AI -> Navigation and select areas […]
Implementing your game from the concept requires a solid Game Design Document(GDD). While you want a great start through your GDD, it is an ever-changing entity based on simple corrections to a total change in art or gameplay. The aforementioned depends on the use of an existing Intellectual Property(IP), related game engines such as Unity3D, […]
Planning the pace of your game is crucial to the level of difficulty, immersive the player and they will learn an entertaining story, and enjoy the character’s journey by leveling up. I refer to this method as d.i.e. and enjoy it. Examples: Oddworld: Munch’s Oddysee, Little Nightmares, The Cave, and INSIDE. These games throw you […]
For a time there were only a few controller schemes the game world was used to: 3D environments: First-Person Shooter(FPS): Keyboard and Mouse **Third-Person: Controller (Grand Theft Auto(GTA)) scheme** Driving: Was X for gas on the Playstation and A on the Xbox But trigger sensitivity and more buttons helped the evolution of the controller inch […]
Based on your environment and immersion, you will need to decide how you want to translate what you know as reality and transform it into a simulated one in order to make it playable. How do you want your game world to mimic reality or be more fictional or fact? Will it be based on […]
The story you create must flow with the game mechanics and style of your game. The storyline characters, which include the protagonist, antagonist, and supporting cast. The narrative of your game plays like a typical movie with the introduction of the main character better known as the protagonist. The story can be introduced through a […]